Do we decontextualize learning in a classroom?
Do we ignore the learners personal life, likes and dislikes, making learning irrelevant?
Should we highlight the learners needs and organise learning to engage the learner fully?
This blog is my own learning journey into the future of technology in education, and the environment in which it takes place.

Showing posts with label Sound. Show all posts
Showing posts with label Sound. Show all posts

Thursday, 29 January 2015

Animation Peer Review.

Today we had the opportunity to watch our seminar groups stop-motion animations.  I was very impressed with them all, the ideas were fantastic and I was extremely impressed at the imagination and creativity of my peers.

Rhian Davies, a member of our group presented her animation; 'Solution No Pollution', to us all today and I found it compelling.

The Message
Rhian's animation was a simple tale of a stick man enjoying the fresh air after a tree had grown from the ground.  Unfortunately, the stick man chops the tree down and burns the wood by using a match which releases Co2 into the atmosphere.  The stick man becomes ill from the unhealthy air and grows a new tree to clean the air.  The message was very clear and the topic used is strong in schools today.

The Sound
The animation was supported by soft music which represented the animation beautifully.  The music had no vocal which meant the viewer was not distracted by lyrics.  Another advantage of having music without lyrics was that Rhian was able to use sound affects to her animation.  You can hear the crackle of a fire, and the stick man has the line 'oh no!' which made me empathise with the stick man's unhappiness of his actions; a clever use of identification.

Technical Ability
The use of paper and clay at the beginning showed a good technical ability.  It was simple and effective and must have been very time consuming.  Rhian used speech bubbles with very little words so not to distract the viewers attention or confuse the working memory.  The fire scene was incredible as with paper, to create the flickering movement, is very difficult. The movement was simple which did not take away the focus of what was being viewed.  I was not distracted by an array of things going on so my eye was drawn to exactly what was going on.  If the stick man moved, my eye was on him, if the tree moved or the fire flickered that is what I was looking at. The whole animation was very creative and cleverly put together.

Enjoyment
I thoroughly enjoyed Rhian's animation.  It was professional but also raw.  After I had viewed it I felt as though I should do more for the environment as the message was strong.  I could easily see this very animation being seen by schools all over Wales as an environmental message.  A very enjoyable viewing.

Wednesday, 28 January 2015

The Circle Of Life

Using Zu3D, as a collaborative piece of work, our group constructed an animation called The Circle of Life,  that we showed to an audience for critical analysis.  Our story represents a baby growing into adulthood, meeting a girl, having a child then growing old and dying.  We imported music to represent the story and to add emotion to the viewing experience.  We incorporated humour, fun and sadness into our animation with specific movement, sound effects to create identification whilst using different backgrounds to set the scene.  The concept was to be kept simple yet effective as in Mayer's (2001) cognitive theory of multi-media learning so not to overload the working memory for a deeper understanding of our message; life goes on.
 
Me moving the characters frame by frame.

It took a whole day to create all of the characters, a day to film the animation and another day to create the sound.  In my opinion, the adding of the sound was the most difficult.  We used the song Take Me On My Way by Rusted Root, as a main sound as it tied in with the theme of our story.  We then incorporated sound effects over the music to represent movement and human sound for the characters. 
 
This was a fun but time consuming learning experience which required patience while using both fine motor skills and higher order thinking. It can be planned for in cross curricular lessons and is not only a hands on way of learning but is also stimulates cognitively. This video of Zu3D at BETT 2015 shows how children learn with animation in a deep and interesting way. 


 
 
Our stop-motion  creation came with some technical problems. We forgot to save our completed animation as a movie which resulted in the sound disappearing. We did however record the animation with a mobile phone so when we presented our stop-motion animation we ran the sound off the phone to the computer whist playing the animation.
 
I was very proud of what we achieved.  The story as a passage of time in a young boys life was felt, laughing at the humour and I was moved by the ending.  I believe as a group we worked very well together, and even in the face of disappointment on discovering the hard work we put into the sound exactly matching the movements was in vain, we found a way to solve our problem.  It was not perfect, however it worked and I was very happy with the result.

This is the video that we recorded using a mobile phone.



This made me reflect on how sound does in fact have an enormous impact on a visual experience.  Sound does offer the viewer an added dimension of drawing ones attention and empathising with characters and understanding the message.

This is the animation we achieved with just the music background but without sound effects, it does not have the same affect than with the audio affects attached.
 


Overall, this learning experience came with positives and negatives, however as a whole it did reap many rewards.  I have learnt patience, stamina, organisation skills, team work, communication skills and reflective practice, all of which will assist in my career journey both as a primary school teacher and for the learners that I will be learning with alongside.

Thursday, 20 November 2014

The Importance of Sound

'[Sound] is a magical thing...it is the thing that can add so much emotion...it's a thing that can add all the mood...It sets the tone...'         

 David Lynch

Silence can arouse emotion in itself, it can feel peaceful, mournful, lonely, moody or sinister, but in film can it mean the same thing?  If you have ever tried to watch something without the sound it can be quite boring and meaningless.  Sound in film, as David Lynch film producer states, can be 100% of the film itself.  Sound relays meaning and mood, giving the viewer a feel for the situation the film is portraying.  Reflecting on this I was reminded of the famous Alfred Hitchcock's Psycho shower scene.  This 1960's classic horror is filmed in black and white, a far cry from modern HD high specification colour films.  However this film is iconic and a perfect example of how sound sets a mood and conveys the emotion of a character.  Try watching the scene without the sound first, then watch it again with the sound, you can see and hear that the appropriate sound makes a tremendous difference to the film.



 
Knowles-Marshall for Film Sound lists three different types of sound that is used in film.
   

1. Voice

Voice adds personality and expression to film.  It can transfer feelings such as fear, hate, love, comedy or simply give dialogue to tell a story. 

2. Sound Effects

Synchronous sound effects will allow the viewer to hear a door opening while watching a door opening of footsteps crunching through autumnal leaves. Asynchronous sound is added to increase emotion or add a touch of realism to a scene.  For example the sound of cars beeping their horns could connote a sense of urgency and also give a realistic view of time of day.

2. Music

Music in film is not normally noticeable but can add mood and emotion to scenes. It can also be used to link different scenes together or be used to recognise the oncoming of danger or happiness.  Music can also be linked to a particular character or area of the set for instant recognition for the viewer.
 
Similarly, in animation sound is used to connote actions, emotions and pace within the story which makes the animation come to life.

Wednesday, 15 October 2014

Breadwinners: Animation

The earliest animations recorded are argued to be as cave paintings, then later examples are seen from ancient Egypt, Iran and China.  The first animation ever recorded was in 1900 called the Enchanted Drawing and was regarded in those days as black magic and witchcraft.


These days animation is a daily viewing.  It is seen in adverts, children's channels, as adult cartoons and on the big screen.  Breadwinners is a regular animation in my home.  My ten year old enjoys watching it very much and I often hear her laughing...loudly, while watching.


 
 
This animation is screened on Nickelodeon's Nicktoons and it's primary audience are children even though as an adult I enjoy it very much too. James (2014) for the New York Times explains, Breadwinners is a cartoon about two ducks, SwaySway and Bubdeuce who are best friends.  Their job; delivering bread in a rocket fuelled van, comes with mishap and mayhem but stands to deliver an underlying message the they"always deliver and never give up."
 
Animator Gary (Doodles) DiRaffaelle and writer Steve Borst invented Breadwinners in a Studio City apartment dubbed 'The Doodle Chamber' in 2013 and was aired for the first time in February 2014. Milligan (2014) for Animation Magazine states that the animators use 2D animation using digital technology giving it a retro video game experience, producing a fresh new concept in cartooning.

This is a long way away from animations from the past.  If we reflect upon one of the earlier popular cartoons, Mickey Mouse we can see a huge difference in technique and quality.  However in its day it was considered ground-breaking.
 

 
Walt Disney's first animation with sound was Steamboat Willie and was first shown November 18th 1928 and is a primary example of stop motion animation.  You can see just by viewing this cartoon how animation has changed with the invention of new technologies in the past 86 years since this Mickey Mouse animation. Dialogue was minimal when making Steamboat Willie as pairing sound with animation was extremely primitive.  The animation itself was drawn frame by frame to coincide with  the tempo, beat and dialogue and was incorporated onto the film itself and not separately as was the norm; the first sound on film technology of its kind.
 
Walt Disney was argued to have found himself bankrupt having to sell his car to pay for Steamboat Willie to be made and was turned down at first, whereas  DiRaffaelle used technology himself and uploaded his pilot Breadwinners onto You Tube where it was noticed by Nickelodeon; a very different start for both. You can also see that the subject matter is completely different revealing how much the tastes of children and what is allowed to be viewed on television these days is worlds away from each other.  Mickey Mouse can regarded as a wholesome innocent cartoon, however the Breadwinners collect bodily excretions!  But without the work of pioneers like Walt Disney would we have the animation we have today?